A clearer place to explore your game assets
A Godot-based workspace for previewing sounds, sprites, and 2D scenes. Test an idea, inspect what you have, and make the next creative choice with more context.
Illustrative product conceptNot a product screenshot
Meet AssetHub
Find the asset. Keep the momentum.
Making a game creates a second creative challenge: keeping track of the pieces. A folder of sounds needs listening to, a sprite sheet needs trying at the right speed, and a background needs seeing as a scene. File names only tell part of that story.
AssetHub is a small workspace built around those moments of inspection. Its Sounds, Sprites, and Scenes modules give each kind of asset a useful preview, with folder browsing keeping the collection close. The prototype comes from wanting less friction between finding a promising piece and understanding how it feels, so the next decision can stay part of the creative process.
A closer look
The ideas
inside the idea.
Explore each feature, the problem it addresses, and where it is in the making.
Hear the possibility inside the sound
Browse WAV files, control playback, and try pitch, speed, and volume variations in one listening view.
Explore the featureSee how the movement comes together
Preview PNG sprites and compatible sprite sheets, then explore animation timing with FPS controls.
Explore the featureExplore the scene a layer at a time
Open supported Godot 2D scenes, pan and zoom, and toggle layer types to inspect the composition.
Explore the featureGive the collection a little more meaning
Browse assets by folder and add inherited tags to sound folders so related files carry useful context.
Explore the featureEvery project starts somewhere.
Creative momentum lives in the small decisions
A sound can seem wrong until its playback changes. A walk cycle can feel awkward until you try another frame rate. Those are small experiments, but they help a creator decide what deserves more work. We want those experiments to be easy to reach.
The story behind AssetHub