Inside AssetHub
See how the movement comes together
Preview PNG sprites and compatible sprite sheets, then explore animation timing with FPS controls.
The everyday friction.
A sprite sheet holds the frames, but the whole image cannot show how the movement feels. A cycle may need another pace or a static asset a closer look. That check deserves a simple place.
A different way through.
The Sprites module puts a preview beside the folder browser and image information. Open a PNG, play a compatible sheet, and adjust frames per second. Play, pause, and stop controls let you watch the result before deciding what comes next.
See the idea take shape.
Three moments in the experience. Explore the intended flow below.
- Select a PNG asset
- Play a compatible sprite sheet
- Adjust FPS and evaluate the result
Watch the idea move
Evaluate a supported animated sheet as motion rather than a grid.
Explore the pace
Try a different frame rate while checking the animation's feel.
Keep the collection nearby
Browse another sprite without leaving the module's preview workflow.
The difference it can make.
Watch the idea move
Evaluate a supported animated sheet as motion rather than a grid.
Explore the pace
Try a different frame rate while checking the animation's feel.
Keep the collection nearby
Browse another sprite without leaving the module's preview workflow.
Where it stands.
Good ideas deserve an honest description of where they are today.
Sprite preview currently supports PNG images and basic animation playback, with frame-by-frame scrubbing still unavailable.
Hear the possibility inside the sound
Browse WAV files, control playback, and try pitch, speed, and volume variations in one listening view.
Explore the featureExplore the scene a layer at a time
Open supported Godot 2D scenes, pan and zoom, and toggle layer types to inspect the composition.
Explore the feature