Inside AssetHub
Hear the possibility inside the sound
Browse WAV files, control playback, and try pitch, speed, and volume variations in one listening view.
The everyday friction.
A sound's name says little about how it feels. Finding a useful effect means listening, comparing, and trying playback changes. Repeating that process through a growing folder can interrupt the creative thought you were following.
A different way through.
The Sounds module combines a folder browser, transport controls, and file information. Play, pause, seek, and move through a playlist while trying the available pitch, speed, and volume controls. It gives quick listening experiments a dedicated place within the asset collection you are already exploring.
See the idea take shape.
Three moments in the experience. Explore the intended flow below.
- Choose a WAV file
- Listen and try playback settings
- Move to the next candidate
Listen in context
Keep the selected file and its folder visible while you evaluate it.
Try a variation
Explore how playback settings change the character of an effect.
Keep comparing
Move between files with playlist controls instead of starting over.
The difference it can make.
Listen in context
Keep the selected file and its folder visible while you evaluate it.
Try a variation
Explore how playback settings change the character of an effect.
Keep comparing
Move between files with playlist controls instead of starting over.
Where it stands.
Good ideas deserve an honest description of where they are today.
Reliable playback currently supports WAV files; the displayed EQ control needs additional audio-bus configuration to apply filtering.
See how the movement comes together
Preview PNG sprites and compatible sprite sheets, then explore animation timing with FPS controls.
Explore the featureExplore the scene a layer at a time
Open supported Godot 2D scenes, pan and zoom, and toggle layer types to inspect the composition.
Explore the feature