Inside Neighborhood Nightmare
Bring friends. Divide the bad decisions.
Co-op turns rescue plans into shared stories of split-second saves and spectacular complications.
The everyday friction.
An emergency gets interesting when your friend disagrees about the safest route. Splitting up might reach more survivors. Staying together might keep everyone alive. We want cooperation to create messy decisions while keeping rescue central.
A different way through.
The prototype contains networked sessions, teammate revives, shared scenario state, and a flow between lobby, arena, results, and town. Browser-client and desktop-host tooling explores joining through a shared link. We're developing the session and controller experience around the same goal: make it easier to get into trouble together and understand what your teammate needs.
See the idea take shape.
Three moments in the experience. Explore the intended flow below.
- Get the group together
- Choose a rescue plan
- Improvise when it falls apart
Shared rescue stories
Coordinate under pressure, then argue about whose plan it was.
A chance to recover
Teammate revives create a reason to go back into danger.
One terrible movie
Keep the scenario and run results connected across the session.
The difference it can make.
Shared rescue stories
Coordinate under pressure, then argue about whose plan it was.
A chance to recover
Teammate revives create a reason to go back into danger.
One terrible movie
Keep the scenario and run results connected across the session.
Where it stands.
Good ideas deserve an honest description of where they are today.
Co-op and browser-hosting systems are implemented at prototype level; session flow, input, and supported configurations remain under development.